GAME PRODUCER
I’m Anne Evans, a Game Producer focused on leading projects that make a lasting impact.
To me, games are a form of therapy that we all deserve.
Projects where I led development teams and managed the production process from planning through publication.
Insomniac
Summer 2026 · Lead Producer
Created by a University of Baltimore student team in partnership with the Baltimore City Health Department, In Somniac explores the realities of sleep apnea through psychological horror.
As Lead Producer, I guided the team through five Agile sprints over 5 weeks by using the Scrum framework, overseeing development, playtesting, and stakeholder communication.
Pinbrawl
Spring 2026 · Lead Producer
Created as part of an Advanced Game Studio course, Pinbrawl is a competitive fighting game where players battle against one another using pinball inspired mechanics.
As Lead Producer, I guided the team through seven Agile sprints over 10 weeks using the Scrum framework, overseeing development, team coordination, playtesting, and sprint reviews.
Projects highlighting my versatility as a game developer, taking on multiple roles throughout the process of bringing games to life.
Redline
2024 · Game Design · Level Design · Environmental Design
A single-player 3D psychological horror game set in an abandoned metro, where the environmental storytelling and atmosphere create an unsettling exploration of memory and regret.
Rewind
2024 · Game Design · Level Design · Environmental Design
A single-player 3D platformer set inside a shifting megastructure, where players navigate platforming sequences, solve environmental puzzles, and adapt to an ever-changing environment.
It’s Fine Because
2023 · Game Design · Graphic Design · QA Testing
A 3–5 player game where players defend their romantic partners' traits by justifying their red flags. Through debates and group voting, players compete to prove whose partner is the worst.
INSTRUCTION
About me
ANNE EVANS
I’m a Game Producer focused on leading projects that make a lasting impact. I believe games are one of the greatest forms of escapism we have, and I love being part of the process that gives people that feeling.
My passion lies in bringing ideas to life, especially those that might not fit the mold. Since graduating from the Maryland Institute College of Art, I’ve helped students develop and publish their own games. I’m now building Sanctuary Game Studio, a safe space for LGBTQ+ youth in Baltimore to gain real industry experience and have their voices heard through games.
I want to keep leading projects that give people something to connect with, escape into, or remember. If you have an idea you want help bringing to life, I’d love to hear about it.
CONTACT ME