
“Teaching the next generation of creators how to design, build, and share their own games.”
Game Design Instruction
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Introduction to Game Design — CodeWorks 2025
Timeframe: 5 weeks.
Students: 20 high school students.
Focus: From analog foundations to digital game design, art, and coding fundamentals.
Highlights & Outcomes:
- Designed a remix game and an original analog board game.
- Learned GIMP to create custom digital art assets.
- Built narrative games in Twine using variables, conditionals, events, HTML/CSS/JavaScript.
- Maintained daily blog posts, a Google Site portfolio, and published projects on Itch.io.
- Presented final projects at a community showcase.
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Intermediate Game Design — Prodigy 2025
Timeframe: 12 weeks.
Students: 17 middle & high school students.
Focus: Unity & C# foundations.
Highlights & Outcomes:
- Used a 3D survival game template from the Unity Asset Store as a starting point.
- Learned core game development skills: C# scripting, player movement, AI, UI, lighting, and animation.
- Designed their own custom survival games, each with unique mechanics and features.
- Published projects on Itch.io and presented at a public showcase for families and industry guests.
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Computer Science Fundamentals — Baltimore City Public School 2024
Timeframe: 2 quarters.
Students: 60+ middle school students.
Focus: Core computer science principles with an introduction to app and web development.
Highlights & Outcomes:
- Learned the four pillars of computing: input, output, storage, and processing.
- Built apps in Code.org App Lab addressing social issues such as gun violence, bullying, and food disparity.
- Introduced to HTML & CSS for web development in the second quarter.
- Developed presentation, teamwork, and problem-solving skills throughout the semester.