“Teaching the next generation of creators how to design, build, and share their own games.”
Game Design Instruction
-

Game 4 Good — Game Jam 2025
Timeframe: 2 days (Game Jam: 5-hour development window)
Participants: 25+ high school and college students.
Focus: Social–Emotional Learning (SEL) through rapid game development and emotional storytelling using a custom Unity no-code template.
Highlights & Outcomes:
- Built a custom Unity no-code game template from scratch using C#, allowing students to create a full SEL-themed game in under 5 hours with zero coding experience.
- Designed a Signal-based interaction system enabling doors, triggers, animations, dialogue, and puzzles entirely through Unity’s inspector.
- Created a comprehensive Game Jam Guidebook with tutorials, workflows, and implementation examples.
- Recorded step-by-step Unity walkthrough videos for students and volunteers.
- Guided teams in collaborating through GitHub version control during development.
-

Advanced Game Programming — Prodigy 2025
Timeframe: 10 weeks. (IN-PROGRESS)
Students: 15 high school students.
Focus: Advanced Unity & C# through multi-project development.
Highlights & Outcomes:
- Used a custom Unity 3D arcade-style template I designed for the course.
- Created three interconnected mini-games focused on player movement, inventory systems, and AI navigation.
- Learned advanced C# concepts including Scriptable Objects, UI management, and optimization.
- Documented their development process through daily blogs and Google Sites portfolios.
- Published their complete game collections on Itch.io and presented them at a public showcase.
-

Introduction to Game Design — CodeWorks 2025
Timeframe: 5 weeks.
Students: 20 high school students.
Focus: From analog foundations to digital game design, art, and coding fundamentals.
Highlights & Outcomes:
- Designed a remix game and an original analog board game.
- Learned GIMP to create custom digital art assets.
- Built narrative games in Twine using variables, conditionals, events, HTML/CSS/JavaScript.
- Maintained daily blog posts, a Google Site portfolio, and published projects on Itch.io.
- Presented final projects at a community showcase.
-

Intermediate Game Design — Prodigy 2025
Timeframe: 12 weeks.
Students: 17 middle & high school students.
Focus: Unity & C# foundations.
Highlights & Outcomes:
- Used a 3D survival game template from the Unity Asset Store as a starting point.
- Learned core game development skills: C# scripting, player movement, AI, UI, lighting, and animation.
- Designed their own custom survival games, each with unique mechanics and features.
- Published projects on Itch.io and presented at a public showcase for families and industry guests.
-

Computer Science Fundamentals — Baltimore City Public School 2024
Timeframe: 2 quarters.
Students: 60+ middle school students.
Focus: Core computer science principles with an introduction to app and web development.
Highlights & Outcomes:
- Learned the four pillars of computing: input, output, storage, and processing.
- Built apps in Code.org App Lab addressing social issues such as gun violence, bullying, and food disparity.
- Introduced to HTML & CSS for web development in the second quarter.
- Developed presentation, teamwork, and problem-solving skills throughout the semester.
Unity template “signals” tutorial – Game 4 Good Game Jam Template.
Unity template demonstration – Advanced Game Programming course.