“Teaching the next generation of creators how to design, build, and share their own games.”

Game Design Instruction

  • Introduction to Game Design — CodeWorks 2025

    Timeframe: 5 weeks.

    Students: 20 high school students.

    Focus: From analog foundations to digital game design, art, and coding fundamentals.

    Highlights & Outcomes:

    - Designed a remix game and an original analog board game.

    - Learned GIMP to create custom digital art assets.

    - Built narrative games in Twine using variables, conditionals, events, HTML/CSS/JavaScript.

    - Maintained daily blog posts, a Google Site portfolio, and published projects on Itch.io.

    - Presented final projects at a community showcase.

  • Intermediate Game Design — Prodigy 2025

    Timeframe: 12 weeks.

    Students: 17 middle & high school students.

    Focus: Unity & C# foundations.

    Highlights & Outcomes:

    - Used a 3D survival game template from the Unity Asset Store as a starting point.

    - Learned core game development skills: C# scripting, player movement, AI, UI, lighting, and animation.

    - Designed their own custom survival games, each with unique mechanics and features.

    - Published projects on Itch.io and presented at a public showcase for families and industry guests.

  • Computer Science Fundamentals — Baltimore City Public School 2024

    Timeframe: 2 quarters.

    Students: 60+ middle school students.

    Focus: Core computer science principles with an introduction to app and web development.

    Highlights & Outcomes:

    - Learned the four pillars of computing: input, output, storage, and processing.

    - Built apps in Code.org App Lab addressing social issues such as gun violence, bullying, and food disparity.

    - Introduced to HTML & CSS for web development in the second quarter.

    - Developed presentation, teamwork, and problem-solving skills throughout the semester.