“Bringing people, ideas, and visions together to make games that matter.”
Selected Projects
BEHIND THE SCENES
Inside the Studio
A student-led look at the people and process behind our game development studio.
As Communication Lead, one of my students documented the development process through interviews with team leads and I as lead producer, highlighting how each team approached their work and collaborated throughout development.
The result is a behind-the-scenes look at how students moved beyond simply making a game to experiencing the collaboration, communication, and production practices of a real development team.
Courses Taught
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Advanced Game Development — CodeWorks 2026
Timeframe: 5 weeks.
Students: 20 college students.
Focus: Professional game development through Agile production, collaborative studio workflows, and Unity certification.Highlights & Outcomes:
Designed and taught a 3-credit dual-enrollment course developing a game for the Baltimore City Health Department.
Led students through Agile production using Unity, C#, Jira, Confluence, and GitHub.
Structured development across five sprints from pre-production through polish and showcase.
Integrated Unity Certified Associate: Game Developer exam preparation alongside hands-on production.
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Advanced Game Studio — Spring Prodigy 2026
Timeframe: 10 weeks.
Students: 20 high school students.
Focus: Professional game production through collaborative development, sprint-based workflows, and iterative production.Highlights & Outcomes:
Designed and led a studio-simulation course covering the game production pipeline from concept through release.
Introduced professional workflows including Jira, sprint planning, playtesting, and retrospectives.
Led students in developing an original game using Godot and GDScript.
Managed studio roles and production goals through publication on Itch.io and a public showcase.
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Advanced Game Art — Winter Prodigy 2025
Timeframe: 10 weeks.
Students: 12 high school students.
Focus: 3D asset creation, real-time environment development, and Blender-to-Unity workflows.Highlights & Outcomes:
Designed and taught a pipeline-focused course connecting Blender asset creation to Unity development.
Taught modeling, UV unwrapping, and clean topology for efficient real-time game assets.
Led students in integrating 3D assets into Unity through environmental composition and level design.
Guided students through portfolio development and presented finalized environments at a public showcase.
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Game 4 Good — Game Jam 2025
Timeframe: 2 days.
Participants: 25+ high school and college students.
Focus: Social-emotional learning through rapid game development and accessible Unity workflows.Highlights & Outcomes:
Built a custom Unity no-code template using C#, enabling students with no programming experience to create games in under five hours.
Designed a Signal-based interaction system supporting doors, triggers, animations, dialogue, and puzzles through the Unity Inspector.
Created a Game Jam Guidebook and instructional videos covering development workflows and implementation.
Supported student teams through collaborative development using GitHub and rapid game-jam production practices.
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Advanced Game Programming — Fall Prodigy 2025
Timeframe: 10 weeks.
Students: 15 high school students.
Focus: Advanced Unity and C# programming through multi-project game development.Highlights & Outcomes:
Designed and taught a project-based course using a custom Unity 3D arcade-style template.
Led students through three interconnected mini-games focused on player movement, inventory systems, and AI navigation.
Taught advanced C# concepts including Scriptable Objects, UI management, and optimization.
Supported students in publishing complete game collections on Itch.io and presenting them at a public showcase.
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Introduction to Game Design — CodeWorks 2025
Timeframe: 5 weeks.
Students: 20 high school students.
Focus: Game design fundamentals spanning analog design, digital art, narrative, and introductory programming.Highlights & Outcomes:
Designed projects spanning remix games, original board games, and interactive digital experiences.
Taught GIMP for creating custom digital art assets and visual game content.
Led students in building narrative games with Twine using variables, conditionals, events, and HTML/CSS/JavaScript.
Guided students through documentation, portfolio development, and publication on Itch.io before a community showcase.
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Intermediate Game Design — Prodigy 2025
Timeframe: 12 weeks.
Students: 17 middle and high school students.
Focus: Unity and C# foundations through collaborative 3D game development.Highlights & Outcomes:
Designed and taught a project-based course using a 3D survival game template as a foundation for development.
Taught C# scripting, player movement, AI, UI, lighting, and animation through hands-on projects.
Led students in designing and implementing original survival games with unique mechanics and features.
Supported students through publication on Itch.io and presentation at a public showcase for families and industry guests.
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Computer Science Fundamentals — Baltimore City Public School 2024
Timeframe: 2 quarters.
Students: 60+ middle school students.
Focus: Computer science fundamentals with introductory app and web development.Highlights & Outcomes:
Taught foundational computing concepts including input, output, storage, and processing.
Led students in building apps with Code.org App Lab addressing real-world social issues.
Introduced HTML and CSS through hands-on web development projects during the second quarter.
Developed presentation, collaboration, and problem-solving skills through project-based learning.