IFB DESIGN DOCUMENT

Game Overview

Title: It’s Fine Because… 

Genre: Adult Party Game

Number of Players: 3-5

Average Playtime: 15-20 minutes

Age Range: 21+

Game Components

Instructional Guide

150 Red Flag Cards (negative traits)

50 Green Flag Cards (positive traits)

Technical Details

Development Tools: Adobe Creative Suite

Timeframe: 3 Months

Completion Date: March 2024

Team Size: 1

Role: Solo Development

Concept

It’s Fine Because… is a party drinking game where players must defend the undesirable traits of a romantic partner. The core idea revolves around justifying and rationalizing these bad traits ("red flags") in a way that makes the partner seem appealing or acceptable, despite their obvious flaws. In each round, players present their partner's positive trait ("green flag") alongside several red flags and must use creativity and humor to convince the group that their partner is still the best choice.

Game Rules

Gameplay:

  1. The game is played over 3 rounds. At the start of each round, players draw 1 Green Flag Card and place it face-up in front of them to establish a positive trait for their romantic partner.

  2. Going clockwise, each player places 3 Red Flag Cards face-up in front of themselves. These represent the negative traits of their partner.

  3. After laying down their cards, each player must defend their partner’s traits, justifying why their partner is still “perfect” despite their flaws.

  4. After all players have defended their partners, the group votes on whose partner is the worst choice.

  5. The player with the worst romantic partner must drink and keep their partner’s cards in a pile beside them as a reminder of their unfortunate choice.

  6. Discard the used green and red flag cards, and draw 3 new Red Flag Cards at the beginning of the next round.

End Game:

  1. After 3 rounds, each player with cards set aside must place all of them in front of them and defend their terrible partner one last time.

  2. The group votes on the final worst romantic partner. The player with the worst partner must take a final drink.

  3. If only one player has cards set aside, they automatically lose and drink.

Game Mechanics

Core Mechanic: The core mechanic is defending a set of positive and negative traits for a romantic partner, using humor and creativity to justify undesirable characteristics. The game ends with the group voting on the worst partner based on the explanations given.

Player Interaction: The game is highly interactive as players must convince others that their partner is the best, despite negative traits. It leads to discussions, debates, and group decision-making.

Progression: Each round introduces new partner traits, and the gameplay escalates as players accumulate more red flags and defenses.

Winning/Losing Conditions: The person with the most "worst" partners over the 3 rounds loses or drinks the most.

Thematic Elements

Narrative/Story: Each game creates a mini-narrative as players craft funny, sometimes ridiculous stories about their partners to justify their traits. The humor and absurdity of these stories are central to the experience.

Art Style & Aesthetic: A minimalistic graphic design approach, utilizing bright red and green colors to distinguish between positive and negative traits. The simple design allows for easy understanding, even when players aren’t fully sober.

Strategy & Tactics

Player Strategies:

  • Creative Justification: Players need to be inventive when defending their partner, turning negative traits into laughable positives to sway the group.

  • Persuasion: The game revolves around social dynamics, as convincing others to vote against another player’s partner can reduce the chance of having to drink.

Game Balance: Every player draws from the same deck of random traits, ensuring equal opportunities to either succeed or fail in defending their partner.

Replayability

Randomness & Variability: With 150 red flag cards and 50 green flag cards, every game offers a unique combination of partner traits, making each playthrough feel fresh and different.

Expansion Ideas:

  • Expansion Packs: More red flag and green flag cards with new, even more absurd traits.

  • Themed Expansions: E.g., “Gen-Z Partner Traits” “Millennial Partner Traits” or “Fantasy Partner Traits”