IT’S FINE BECAUSE…
CAN ALL LOVE TRULY BE JUSTIFIED?
Game Overview
Title: It’s Fine Because…
Genre: Adult Party Game
Number of Players: 3-5
Average Playtime: 15-20 minutes
Age Range: 21+
About
It's Fine Because... is a party game designed for adults, where players must justify the red flags of their romantic partners in a light-hearted drinking game format. The game prompts players to creatively defend the indefensible, leading to revealing moments that spark conversations about love and relationships.
Featured Highlights
Humorous Engagement
Relatable Content
Social Interaction
Adult Party Game
Gameplay
In It’s Fine Because… players draw green flag cards representing positive traits and red flag cards that highlight the less desirable characteristics of their partners. Each round, players must present their cases for their partner’s red flags, ultimately leading to a vote on whose partner is the "worst." With each round, players must discard and draw new red flag cards, keeping the game fresh and entertaining as they navigate the complexities of love.
Game Mechanics
Core Mechanic: The core mechanic is defending a set of positive and negative traits for a romantic partner, using humor and creativity to justify undesirable characteristics. The game ends with the group voting on the worst partner based on the explanations given.
Player Interaction: The game is highly interactive as players must convince others that their partner is the best, despite negative traits. It leads to discussions, debates, and group decision-making.
Progression: Each round introduces new partner traits, and the gameplay escalates as players accumulate more red flags and defenses.
Winning/Losing Conditions: The person with the most "worst" partners over the 3 rounds loses or drinks the most.
Development
It's Fine Because... was developed with a focus on creating a light-hearted, social experience that prompts creative storytelling. The design process emphasized simplicity to ensure ease of play in adult party settings, with mechanics that encourage interaction and engagement.
Developers
Anne Evans
Sole Developer, Game Design, Graphic Design, Gameplay Design