GAME PRODUCER

I’m Anne Evans, a Game Producer focused on leading projects that make a lasting impact.

To me, games are a form of therapy that we all deserve.

Production

Insomniac

2026 · Lead Producer

A collaborative student game development project created at the University of Baltimore in partnership with the Baltimore City Health Department. Led the student development team through five Agile sprints using the Scrum framework, coordinating production, stakeholder feedback, playtesting, and final publication.

Pinbrawl

2026 · Lead Producer

A student game development project created as part of an advanced game studio course. Managed production across seven Agile sprints using the Scrum framework, coordinating team workflows, playtesting, and development milestones from concept to publication.

Game Development

redline

2024 · Game Design · Level Design · Environmental Design · Production

REDLINE is a single-player 3D psychological horror experience set in an abandoned metro. The game uses environmental storytelling, atmospheric design, and a limited color palette to explore memory, regret, and emotional isolation.

rewind

2024 · Game Design · Level Design · Environmental Design · Production

REWIND is a single-player 3D platformer set within a constantly shifting megastructure. Players must adapt to an evolving environment while navigating platforming challenges and environmental puzzles.

Production

Insomniac

Summer 2026 · Lead Producer

Created by a University of Baltimore student team in partnership with the Baltimore City Health Department, In Somniac explores the unsettling realities of sleep apnea through psychological horror. As Lead Producer, I guided the team through five Agile sprints using the Scrum framework, overseeing production, playtesting, and stakeholder communication.

Insomniac

Summer 2026 · Lead Producer

Created by a University of Baltimore student team in partnership with the Baltimore City Health Department, In Somniac explores the unsettling realities of sleep apnea through psychological horror. As Lead Producer, I guided the team through five Agile sprints using the Scrum framework, overseeing production, playtesting, and stakeholder communication.

Pinbrawl

Spring 2026 · Lead Producer

Developed as part of an Advanced Game Studio course, Pinbrawl was a collaborative game project developed from an initial concept all the way to publication. As Lead Producer, I managed seven Agile sprints using the Scrum framework, coordinating production tasks, team check-ins, and playtesting throughout development.

Game Development

INSTRUCTION

About me

ANNE EVANS

I’m a Game Producer focused on leading projects that make a lasting impact. I believe games are one of the greatest forms of escapism we have, and I love being part of the process that gives people that feeling.

My passion lies in bringing ideas to life, especially those that might not fit the mold. Since graduating from the Maryland Institute College of Art, I’ve helped students develop and publish their own games. I’m now building Sanctuary Game Studio, a safe space for LGBTQ+ youth in Baltimore to gain real industry experience and have their voices heard through games.

I want to keep leading projects that give people something to connect with, escape into, or remember. If you have an idea you want help bringing to life, I’d love to hear about it.

CONTACT ME