“Bringing people, ideas, and visions together to make games that matter.”
Insomniac
SUMMER 2026 · LEAD PRODUCER
A psychological horror game exploring the realities of sleep apnea, developed in partnership with the Baltimore City Health Department.
5 WEEK PRODUCTION
5 AGILE SPRINTS
20 HRS / PER WEEK
SCRUM FRAMEWORK
Production Overview
As Lead Producer, I guided the team from initial research and game concept development through final publication. I organized the team into development teams, managed five weekly sprints, facilitated daily production meetings, coordinated stakeholder feedback, and oversaw playtesting and iterative development.
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Guided the team through researching health challenges affecting Baltimore residents, sharing findings, and collaboratively selecting a topic for the game. Facilitated brainstorming sessions to establish the game concept and organized the team into development groups with assigned sprint deliverables.
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Managed five one-week sprints using the Scrum framework. Facilitated daily stand-ups, established sprint goals, and conducted midpoint check-ins to monitor progress and address blockers. At the end of each sprint, published playable builds for public playtesting and used player feedback to establish priorities for the next iteration.
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Coordinated a project review with the Baltimore City Health Department to present our concept, gather feedback, and understand stakeholder expectations. Communicated their feedback to the team to guide development and project decisions.
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Jira — Sprint planning, task management, and progress tracking.
Confluence — Design documentation and daily development reflections.
GitHub — Version control and collaborative development.
Unity — Game development.
Itch.io — Publishing the final game and sprint iterations.
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Presented the completed game to the Baltimore City Health Department and the general Baltimore public. Published the final game and all five sprint iterations on Itch.io, documenting the project's development from concept to completion.
BEHIND THE SCENES
Inside the Studio
A student-led look at the people and process behind our game development studio.
As Communication Lead, one of my students documented the development process through interviews with team leads and me as Lead Producer, highlighting how each team approached their work and collaborated throughout development.
Production IN PROGRESS
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FINAL OUTCOME
The project concluded with a final showcase where we presented the completed game to the Baltimore City Health Department and the Baltimore community.
Students also delivered a presentation highlighting the development team, game concept, and gameplay mechanics.