“Bringing people, ideas, and visions together to make games that matter.”

Insomniac

SUMMER 2026 · LEAD PRODUCER

A psychological horror game exploring the realities of sleep apnea, developed in partnership with the Baltimore City Health Department.

5 WEEK PRODUCTION

5 AGILE SPRINTS

20 HRS / PER WEEK

SCRUM FRAMEWORK

Production Overview

As Lead Producer, I guided the team from initial research and game concept development through final publication. I organized the team into development teams, managed five weekly sprints, facilitated daily production meetings, coordinated stakeholder feedback, and oversaw playtesting and iterative development.

BEHIND THE SCENES

Inside the Studio

A student-led look at the people and process behind our game development studio.

As Communication Lead, one of my students documented the development process through interviews with team leads and me as Lead Producer, highlighting how each team approached their work and collaborated throughout development.

Production IN PROGRESS

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This is what is in this image.

This is what is in this image.

FINAL OUTCOME

The project concluded with a final showcase where we presented the completed game to the Baltimore City Health Department and the Baltimore community.

Students also delivered a presentation highlighting the development team, game concept, and gameplay mechanics.

PRODUCTION Projects